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Movement
With some creatures you can simply walk away from a combat, but some will
block your escape route and here the response is to flee. Flee has the same
restrictions as normal travel, you cannot flee into a room that you would
not normally be able to enter.
Fleeing depends on many things but two certain ones are that anyone who is
berserk cannot flee, and any paladin over level five will lose some
experience if they decide to flee.
One of the most common times that a player will flee is when they are in a
state of lag. Often they will not remember if they have their wimpy set or
if they are autoattacking (do help set). They bash in a flee command or two
and end up fleeing back into the room they originally entered to their
ultimate demise. If you do SET NOFLEE then the flee command will simply
refuse to allow you to flee if you are alone in a room.
*** IMPORTANT NOTE ***
There are no such things in this game as no-flee rooms, they have been added
in some other mordor muds but definitely not this one. There is a degree of
confusion on this subject and we have now seen how this has arisen. There is
nothing attached to a room itself that stops fleeing, some creatures will
however block your exit if in combat with you. If two players are in the same
room fighting different creatures, one might be able to flee, another won't.
See Also :
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