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Background
Pre-History
Back in the mists of ancient time when civilisation first arose on
Lands Of Stone, magic was much more plentiful and easily attainable.
The early races built mighty empires, built upon the foundations of
this powerful magic. Life was easy, all needs fulfilled, and the only
suffering was caused by the peoples themselves.
As populations swelled, new lands were conquered and the empires spread,
until the entire planet was completely covered. Even the most inhospitable
terrain was transformed by their arcane arts, and significant, but only
partially successful, efforts were made in finding ways to other worlds.
Eventually there was the inevitable confrontation, escalating into a huge
war that devastated the entire planet. Whole continents were rendered
uninhabitable by the magical fallout, and those few that survived were
driven driven back to a quality of life of animals. The races today are
all mutations of the two great races that almost destroyed the entire planet.
Four thousand years ago
Current written history extends back about four thousand years, when
civilisations starting reforming again. Life is no longer so easy,
large areas of the planet are still extremely hostile to life with raw
uncontrollable magical areas creating new monsters almost continuously.
The magic that is in these areas is chaotic and uncontrollable. In other
areas magic is still attainable, but no longer with the ease that created
the plentiful societies of pre-history. It now requires years of training
to learn to tap the arcane arts, and there are many more limits on the
ability of the caster.
Two Hundred Years Ago to Present
Dapetan was rediscovered about 200 years ago, during the new exodus of
expansion behind the current civilisation. Initial surveys were
disappointing, as it appeared that this was yet another dead and
inhospitable land, but eventually the dogged determination caused by the
desire for wealth, caused an area to be found on the west coast that was
marginally habitable. The search was on, many flocked to Dapetan for the
promised riches. Explorers searched for relics and ruins of the ancients,
dwarves came to find untapped veins of metal, soldiers and mercenaries
came to protect and conquer the inhabitable parts of Dapetan.
The northern parts of the continent proved unreachable, as the land had
been split asunder, and mile high cliffs surround an enormous plateau.
The only port of safe landing is formed by a natural bay on the south of
the colony, flush against the border of the magical wastelands. A heavily
fortified town has developed here, to cater for the business of import
and export, but the area is not readily hospitable to developing a colony.
The initial commercial successes were by the dwarves in the mountains to
the east, finding massive reserves of metal ores, and this directed the
formation of the rest of the colony. Coral developed as the mining town
in the foothills of the Eastern ranges. Amber developed at the bridge
over the Amberwyne, and at such an important traffic nexus developed into
a mighty trading town. Amethyst formed in the north near the swamplands
which were being reclaimed into very fertile agricultural lands. The
roadway from Amber to Coral was always problematical, weaving its way
through treacherous terrain, but when the Gnoll attacks reached their
peak 100 years ago the route was abandoned in favour of a less direct
road via Amethyst and use of barges down the river. This resulted in
trade disappearing from Amber and shifting to Amethyst, and so the
colonies jewel disintegrated, even though it hosts the magnificent
Carduis cathedral.
Today
You have arrived as an intrepid adventurer seeking your fortunes in the
fresh lands of Dapetan, and have been transported away from dangerous
port area up to Amethyst for your immigration procedures.
Good luck!
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